
Bones of Theos
Written by : Benjamin Cikoja
Art by : Karla Radanovic

The world of Tellusill, now Bones of Theos was started as a personal project by Benjamin Cikoja. Passionate about TTRPG he wanted to create a world of his own, with complete characters and their branching story arcs that could be enjoyed by others in the form of a book or game. After the world and characters started taking shape, Benjamin introduced the idea of combining our passions, and so Bones of Theos was born.
First, there was a need to establish the main plot. Deciding to take an idea from the TTRPG passion it was settled that the story would revolve around a group of individuals, who, due to unforeseen circumstances, find themselves working together. This gives the story a feeling of venturing into the unknown, something that most would find exciting, if not a bit frightening. Much like the readers, our adventurers will be traveling this world named Tellusill, discovering more about themselves and each other while facing hardship on their journey.
The journey begins...
*The page will be frequently updated with new content - Meanwhile, you can read the comic here
The first chapter begins with Terra, the dryad, leading us into the town Danvissa, in the Kingdom of Anthrøur. Readers quickly learn that she is there for more than just sightseeing and that, for Terra, venturing into the human world is not something she is familiar with.
More so, Terra seems utterly unprepared for the dangers she faces within, nor is she familiar with regular human interactions or their customs. Finding the people she was hunting down, Terra decides to face them in the church of Phaeinós, the God of Light, which they reside in. This happens without any preparation or forethought, resulting in her capture by the very same people. Her arrival will be followed by three others, a minotaur Akatosh, a half-demon Eleain, and a half-elf Aren. Unlike Terra, they will be fully prepared, knowing what dangers non-humans like themselves would face in the human Kingdoms. Following the incident with Terra, another attack happens against the church, making the Bishop, the de facto leader of the area, declare a complete lockdown until safety is restored to the town. With his word being law, the group finds themselves locked in with enemies waiting in every corner. Using this as a basis for the first volume, the story will develop further, creating larger plots and twists, leading to an ever-expanding world and cast that develop more with each chapter.

Meet the Characters...
Terra - From the beginning it was settled that a dryad would start off the story, someone that would be unfamiliar with the world, almost as much as the readers. Bravely stepping into the unknown, with nothing more than a desire to find people that she believes harmed her home, yet not knowing anything beyond her forest. Terra implements a lovable, yet quirky personality. The look itself had a few details which were important to the story. One was that Terra, much like other dryads, needed to have a plant-like body. Hair made of vines, branches, or leaves, a naked body that is covered with a bark-like skin, which would offer natural protection, and most importantly a small gem engraved into her chest.
Terra > first and final character designs.







